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Latest topics
» Trait Template
Fullmetal Alchemist EmptySat Aug 15, 2020 1:34 pm by Admin

» Transformation Template
Fullmetal Alchemist EmptySat Aug 15, 2020 1:32 pm by Admin

» Equipment Template
Fullmetal Alchemist EmptySat Aug 15, 2020 1:12 pm by Admin

» Technique Template
Fullmetal Alchemist EmptyFri Aug 14, 2020 2:19 pm by Admin

» Alchemy Template
Fullmetal Alchemist EmptyFri Aug 14, 2020 1:13 pm by Admin

» Character Template
Fullmetal Alchemist EmptyWed Aug 12, 2020 10:40 pm by Admin

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Manual

   

  • This area contains the various rules that all of us must abide by. Read through these carefully before being a proper contributor to our community. If any new ones are made the staff will be sure to inform you of the changes.



  • Every character needs a story and what's a story without background? This forum is where you may find any and all details regarding the plot of the world you'll be role-playing in. Just as important as the rules and systems, this forum should not be neglected



  • Announcements, Updates, News and other important things will be posted in this section. Only staff members can post topics here, members are permitted to reply however.


Creation

   

  • Before you start roleplaying you must create your character with the provided template. Once it is considered acceptable it will be approved and locked and moved to the approved applications sub-board allowing you to start roleplaying immediately.

    Fullmetal Alchemist 1-18Character Templa...
    Wed Aug 12, 2020 10:40 pm
    Admin View latest post

  • After you have gotten your character approved, this is where you apply for all your character's abilities. Alchemists and Alkahestrists register their Alchemy and Alkahestry, Homunculus get their unique powers and Chimera get their animal traits. There is a special template for each one of them.

    Fullmetal Alchemist 1-18Trait Template...
    Sat Aug 15, 2020 1:34 pm
    Admin View latest post

  • If you wish to have more equipment for your character then this is the place for you. Here you are welcome to create armors, items, weapons and poisons.If you wish to have weapons, make sure your character has the required skills to use them. Be creative, but stick to the template.

    Fullmetal Alchemist 1-18Equipment Templa...
    Sat Aug 15, 2020 1:12 pm
    Admin View latest post

  • Here you can find a list of creatures which you can create and be bonded with a certain species, but this is also the place where you can create a pet or Companion following the provided template. Also make sure you have skills if creating a Chimera or Homunculus.



  • This is where you can create a Religion ,organizations,or a Group for your character to be apart of. This are different than organizations and are normally sub cultures of a city or region.



  • This is where you can create your own home, shop or building of any kind. Upon creating the application a member of staff will come and check it.


Updates

   

  • Every Update to your character will be done here. If something is needed to be added such as editing your history to go along with the new event. Make a topic here and the thing that you updated.



  • Come here to request a application, mission or even submit an evaluation for one of your topics and earn those much needed points to rank up your character. This section is substantial to your experience here on FMA, so see to it that it is properly utilized.


Story Board

   

  • Character arcs are an important aspect of writing. They help tell a believable story and give characters and plots a chance to grow and develop at a steady pace. Just think of any anime and it should be clear who important this structured pacing is. This section is where you create your own character's story.



  • Here you can create custom missions for yourself and other characters to go on (once they're approved, of course) Be sure to read the mission rules first.You may find all types of missions that your character may go on. Whether it to be dangerous high-level missions, or the simpler lower-level missions, all manner of missions may be found herein.



  • Here the criminals can find a plethora of requests that require their services in assasination contracts, robberies, assaults, and everything to suit the evil characters of the site!



  • Within this section lies the events of FMA which you should inform yourself with since they play a significant role on the current state of our world. Participating in events are a fun way to get involved with your community and doing so will reap you great benefits.


Shop

   

  • As your character progresses, it is probably time for them to get stronger, wield better weapons, perhaps? Upgrade their element? The section below consists of information about all the items, skills, companions, prosthetic and techniques that are up for being bought and also allows you to make the purchase.



  • his section is where you can spend development points to upgrade your character. The section below consists of information about all the stats, skills, techniques upgrades and perks that are up for being bought and also allows you to make the purchase. Read about your options carefully to make an informed decision and make sure you meet all the requirements.


Countries

   


  • It is a unitary state under the rule of a parliamentary republic, with a population of about 50 million. The Head of State is the "Führer" who is the Commander-in-Chief of the Military, who also consecrates the role of Head of Government.It seems the country was composed of several former nations, quite diverse in culture and religion, but incorporated by the expanding state of Amestris. The administrative regions of the country seem to reflect those differences. The country has five administrative divisions: South Area, West Area, North Area, East Area and Central Area.




  • Ishval is a region of Southeastern Amestris on the border of the Eastern Desert. Presumably, once its own nation, owing to the vastly different cultural practices of Ishval's people and the general populace of greater Amestris as a whole, Ishval was likely absorbed as a part of the country's expansionist policies. Existing in Amestris' relatively barren frontier and just shy of the Great Desert separating the western and eastern nations of the continent, Ishval has been described as a rather harsh land made of little more than rocks and sand; it has no significant natural resources and very little farmable land, which likely accounts for the strict codes of conduct and sense of resilience adopted by its inhabitants.




  • Xing is a country in the world located east of the main country of Amestris, across the Eastern Desert. Xing is a monarchy, whose monarch holds the title of Emperor. It's composed by fifty hereditary clans all under the rule of a single Emperor, who cements his rule by taking the daughter of each clan's chief to be his concubine and bear him a single heir for each clan.While this method works to ensure fealty to the Emperor by binding each clan to him by blood through their ruling families, it creates a great deal of contention between the clans as all the heirs compete to inherit the throne




  • Aerugo is a country located south of Amestris. Aerugo is a Principality governed by Prince. As a Principality, Aerugo is a much smaller country compared to Amestris but is able to retain control over the Aerugo border war. The country is also known as more of a trading country in general and does spend little if none of its time on warfare. Aerugo has spent a large amount of money, troops, and machines on fighting Amestris and had greatly damaged South Amestris but could not defeat Amestris because of its powerful military might, making it one of the first real threats to Aerugo's massive economy.




  • Creta is a country in the world located west of the main country of Amestris.Creta is a Federal-State composed of several nations reunited under a Union. The Central Government has kept a close watch on the States' affairs, allowing a level of autonomy to each local leaders and keeping them as representatives of the former tribes in the Central Government. This decentralization of power has been a trademark of Creta and has brought many conflicts and problems over the years. The tribes that compose Creta are culturally diverse and are known to be extremely unfriendly to each other.




  • Drachma is a country in the World located north of the main country of Amestris. There have been many conflicts between Amestris and Drachma in the past, however, for the majority of the manga's timeline, the two nations stand on a shaky Pact of Non-Aggression.A very belligerent state, Drachma is known for its constant on and off struggle against Amestris. Sometime in the early 1900s, both countries have signed a Pact of Non-Aggression, which endured until the end of 1914 in a somewhat shaky state and with constant threats of being broken.


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  • This area contains the various rules that all of us must abide by. Read through these carefully before being a proper contributor to our community. If any new ones are made the staff will be sure to inform you of the changes.



  • This area contains the various rules that all of us must abide by. Read through these carefully before being a proper contributor to our community. If any new ones are made the staff will be sure to inform you of the changes.


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